SKU: 8268482287
what is a mtg commander deck

what is a mtg commander deck Magic The Gathering Duskmourn Commander Deck Set (4 Decks)

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Description

what is a mtg commander deck Magic The Gathering Duskmourn Commander Deck Set (4 Decks)Magic the Gathering Duskmourn Commander Deck Set (4 Decks) Cast fear into the hearts of your opponents with all 4 Duskmourn: House of Horror Commander DecksMiracle Worker, Death Toll, Jump Scare!, and Endless Punishment. Each box includes 1 ready to play deck of 100 Magic cards (2 Traditional Foil Borderless Legendary cards, 98 nonfoil cards), 10 Archenemy cards, a 2 card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt border

Magic the Gathering Duskmourn Commander Deck Set (4 Decks) 

Cast fear into the hearts of your opponents with all 4 Duskmourn: House of Horror Commander Decks—Miracle Worker, Death Toll, Jump Scare!, and Endless Punishment. Each box includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Borderless Legendary cards, 98 nonfoil cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

Features:

  • GET ALL 4 DUSKMOURN: HOUSE OF HORROR COMMANDER DECKS—See the future and cast miracles with Miracle Worker, fill your graveyard and reanimate monsters with Death Toll, cast tricky instants and mysterious face-down cards with Jump Scare!, or control monstrosities and make your opponents pay with Endless Punishment
  • FOIL BORDERLESS COMMANDERS—Every Duskmourn: House of Horror Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring spine-tingling Borderless art
  • INTRODUCING 40 COMMANDER CARDS—Each deck introduces fresh horrors to Magic: The Gathering with 10 never-before-seen Commander cards
  • 40 ARCHENEMY SCHEMES—Archenemy pits a team of three against one player who draws from an extra deck of powerful and nefarious schemes. Each Duskmourn Commander deck introduces 10 terrifying schemes; get all 40 and make the table tremble!
  • COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 cards from the Duskmourn: House of Horror set, including 1 alt-border Rare or Mythic Rare and at least 1 Traditional Foil card
  • THRILLING MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
  • CONTENTS—This bundle includes 4 Duskmourn: House of Horror Commander Decks; each 100-card deck also comes with 10 Archenemy cards, a 2-card Collector Booster Sample Pack, 10 double-sided tokens, 1 life tracker, and 1 deck box

Commander Deck - Jump Scare!

Cast fear into the hearts of your opponents with a Green-Blue deck that’s ready to play right out of the box. This Duskmourn: House of Horror Jump Scare! Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Borderless Legendary cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

    • QUICK! BEHIND YOU!—Invite the element of surprise with tricky instants and lay out mysterious face-down cards to keep ‘em guessing, then flip them over to spring your traps

Commander Deck - Death Toll

Cast fear into the hearts of your opponents with a Black-Green deck that’s ready to play right out of the box. This Duskmourn: House of Horror Death Toll Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Borderless Legendary cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

    • DO WHAT IT TAKES TO SURVIVE—Send your cold dead cards into the graveyard, the return your heavy hitters from the great beyond and rise victorious!

Commander Deck - Miracle Worker

Cast fear into the hearts of your opponents with a White-Blue-Black deck that’s ready to play right out of the box. This Duskmourn: House of Horror Miracle Worker Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Borderless Legendary cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

    • DRAW YOUR POWER FROM DESTINY—Use fate-shifting powers to cast miracles and see a future where you’re the one winning the game

Commander Deck - Endless Punishment

Cast fear into the hearts of your opponents with a Black-Red deck that’s ready to play right out of the box. This Duskmourn: House of Horror Endless Punishment Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Borderless Legendary cards), 10 Archenemy cards, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.

    • ABANDON ALL HOPE, YE WHO ENTER HERE—Become the House that always wins and dish out damage to all who enter your halls until you see your new tenants evicted . . . permanently
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SKU: 8268482287

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Tinkerer
Omaha, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Los Angeles, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Whiting, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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